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    Showing posts with label Star Trek. Show all posts
    Showing posts with label Star Trek. Show all posts

    Wednesday, May 11, 2011

    My top 10 Star Trek (TOS) Episodes

    Someone recently asked me for a list of my favorite Star Trek (TOS) episodes that they could watch as an introduction to the gestalt that is the Star Trek universe. It turns out there are some young people out there who are just discovering Science Fiction and understandably they are curious about Star Trek. As a world renowned expert on the subject (ahem) they naturally sought me out. I had some trouble limiting my list to ten but I picked those episodes I thought would speak well for the series and that contained the most important history of the universe they would be entering.
    Here then is my edited email response with my list.

    __________________________________________

    This is my list of the top 10 Classic Star Trek episodes.
    I would also be happy to provide list for Star Trek: The Next Generation and Deep Space Nine.
    Remember when you are watching these that it was a very different time.
    Many of the ideas and media techniques you are watching had never been tried before.
    Basically, at this time, television production was only good at producing police shows and westerns.
    In fact, Roddenberry, in order to even sell the idea to the network had to explain it as “a wagon train to the stars.”



    In any case, here is my list in the order they should be watched with the episode number:

    1 10 "The Corbomite Maneuver"
    In many ways this was the very first real Star Trek episode. By that I mean it’s not a pilot and is shot with finished sets and uniforms.

    2 11 "The Menagerie, Part I"

    3 12 "The Menagerie, Part II"
    A little Star Trek History here via a re-edit of the original pilot

    4 14 "Balance of Terror"
    Here we meet the Romulans.

    5 22 "Space Seed"
    The back Story to the movie Star Trek II: The Wrath of Khan

    6 26 "Errand of Mercy"
    One of my personal favorites also we meet the Klingons

    7 30 "Amok Time"
    A little insight into Vulcans

    8 39 "Journey to Babel"
    We meet Spock’s parents as well as some other aliens

    9 28 "The City on the Edge of Forever"
    Widely regarded as one of the best episodes, it’s like a Star Trek episode in the Twilight Zone

    10 33 "Mirror, Mirror"
    My absolute favorite classic Trek episode!

    Cheers,

    Tuesday, December 7, 2010

    “The Emerson”

              
    The U.S.S. Integrity fairly limped back to Deep Space 9 in need of extensive repairs. The Dominion war had taken its toll on both the ship and her crew. The final push into the Cardassian system had all but ended her but the Cardassians had switched sides at the last moment and then, the Dominion had surrendered. 

                Captain Logan sat in his ready room and tried to get used to the idea that the war was finally over. It had taken so much from all of them, but now finally it was over. Many of his crew had died in the war and other officers had been given field promotions to keep the ship functioning. Ordinarily if a ship suffered such losses, officers would be replaced when the ship next made port but, Logan knew all too well, that all of Starfleet had taken such losses that he would be lucky to even get a full compliment.
                It was during this time, while Logan looked grimly over the logs and damage reports, that a high priority coded message came in from Admiral Ross.
    Logan entered his clearance code and tried not to show the tension that he felt at getting such a message while his ship was in such a state.
                “Good Morning Captain,” Ross said evenly.
                “Admiral,” Logan replied, “what can I do for you, Sir?” 
                “I’ve got a covert mission and I need a top pilot to pull it off,” Ross Said.
                “I see,” Logan said. He knew better than to ask for details that Starfleet Command were not inclined to provide but he still needed to know as much as he could if he was going to be sending one of his people into harms way. “What can you tell me, Sir?”
                “We need a lone officer to take a runabout into the badlands. The mission itself will be fairly straight forward but we need them to leave right away and they need to get where they’re going quickly,” Ross continued “Have the officer reach back to me once they’re on the way and I’ll brief them then.”
                “I understand,” Logan said, checking his data pad and looking over his available officers and still functioning shuttlecraft and runabouts “I can send Commander Tia in the
    Emerson. She will be underway within a few minutes.”
                Ross seemed to think that this was acceptable, “Very Good, Captain” he replied. “Ross Out.”
                Logan summoned Tia to his ready room and told her what he knew.
                “You’re my top pilot, just get whatever it is done and get back as soon as you can,” Logan told her.
                “What about you?” She asked baiting him slightly. They had often sparred over who had the better flight skills.
                Logan would not let her off that easily. “If the Admiral had wanted me to go he would have simply ordered me to do it,” he said smiling. Tia smirked at that and Logan relented a little. “Besides you’ve logged more impulse flight hours in the past few months than I have in the past year. I’m sure you’re up to it,” he told her.
                “Aye, Sir,” She replied smiling openly now.
                “On your way commander,” Logan told her and off she went...

                Hours later after docking at one of the upper pylons at
    Deep Space 9 Logan was sleeping fitfully after going through the repair list when another emergency, coded message came in. Logan snapped awake.
                “Logan here,” he said. The connection was audio only and full of static.
                “Captain,” he heard Tia’s voice, “I’m not sure what happened, Sir, I’m stranded in the badlands. I think an energy discharge hit the
    Emerson. The engines, life support, and the airlock have all been damaged. I can’t even get the hatch open from the inside.”
                “We can send a rescue team out,” Logan began.
                “No sir,” Tia replied sternly. “My mission must remain covert and now I . . . I’m really pressed for time, Sir.”
                “I read you Commander.” Logan took a moment to weight his options. “I’m on my way,” he said finally.
                “Thank you, Sir,” he could hear the relief in her voice and the channel closed.
               
                                                                ***************             
               
                As Logan closed on the
    Emerson, he saw right away the damage to the front port nacelle. An energy stream from one of the intense ion storms had ripped through the Emerson’s shields and raked the entire port side of the craft. Tia had managed, using her thrusters, to get the craft into a relatively calm area between the endless storm fronts and slipstreams that raged through out this area of the badlands. Logan got into his EVA suit and exited the Thoreau. He could clearly see Commander Tia also wearing her EVA suit inside the Emerson.
                He examined damaged nacelle and hailed her, “We’ll need to replace this forward warp coil,” he said without preamble.
    Shuttles and runabouts carried accessible spare units but usually these kinds of procedures engineers performed in the shuttle bay. There was a procedure for doing it as an EVA but doing it here, in the middle of the badlands, was something no engineer had probably ever conceived.
                Logan worked carefully and quickly to remove the clamps that held the forward most warp coil in place. Once he had done the unit would slide free and he would mount the replacement and secure it. That is what the procedure said anyway. However, the blast that had destroyed the unit had also fused the unit in place. Logan worked at the unit, trying to find some leverage and pry it free but there was no hope and the clock was running.

                Logan thought the problem through and then hailed her again. “I’m going to force the hatch. I’m coming in.”
                “I’m ready,” Tia replied.
    As Logan forced the hatch opened, the compartment inside the
    Emerson vented completely and Logan slid easily into the craft.
                “Looks like you cut it a little too close that time Commander,” he said.
                “You’re not funny,” she replied tersely.
                “Alright,” he went on more seriously, “You will take the
    Thoreau and go complete your mission. Once you’re away I will send out a general distress hail and get myself out of here.”
                Tia knew what he was offering but once she was away, Logan might well be stranded out here for some time if help was not readily available and the shuttle drifted back into the storms or the storms suddenly intensified.
                Logan saw the concern on her face but cut her off, “That’s an order Commander,” he said. “Take the
    Thoreau and go.”
                This time it was Tia’s tern to weigh her options. She nodded finally and said “Aye, Sir.” She went out the open hatch and made her way to the
    Thoreau. A few minutes passed after she was away and she hailed back that she had made contact with whomever she was meeting and that she should still be able to complete her mission. Logan wished her luck and then turned back to his own problems. He checked the air supply and power levels on his suit, it read four hours remaining, and he set his suits internal alarm countdown.
    He sent out a general distress message, sat back, and waited. It wasn’t long before he got an answer but it was from an unlikely source. A Ferengi ship was in the area and offered to tow him out of the badlands. The Ferengi Captain told him he could get him out of the area but that was all as he had a perishable cargo and needed to keep to his schedule. Logan gratefully accepted but . . .
                “I, ah, I don’t have any gold pressed latinum with me,” he explained feeling somewhat awkward.
                The Ferengi Captain seemed mildly amused at this.
                “That’s not a problem,” he said, “Grand Nagus Rom has made it clear in his new edicts that rescue missions like this are to be strictly non-profit.”
                Logan had heard about some of the recent changes that had been happening throughout the Ferengi alliance but was still surprised.
                “Well, that will be grand,” he said.

                The Ferengi ship slid in place in front of the disabled Starfleet craft and towed the Emerson to a nearby cluster just outside the badlands. They were on their way again in less than an hour. Logan turned down the power setting on his suit, which made it colder for him but would give him a little more power in the long run and sent out another general distress signal. Then he settled in to wait for a response. This time the response was somewhat longer in coming but eventually a Benzite Freighter answered and offered to take him back to Farmingdale Station. That was risky but it was better than staying where he was, he checked his chronometer, 2 hours left, he took them up on the offer. Logan also hailed the Benzite craft and asked if they had any spare air but they only carried their own variety, which would be toxic to Logan.
                Logan tried to relax as much as could. In due course Logan found himself at
    Farmingdale Station but as he half expected the station was unmanned and running in automated mode. The Benzites efficiently docked the Emerson in an empty repair bay and departed. The shuttle was now safe but looking at his chronometer, Logan saw that he only had about twenty minutes of air and power left.
                He needed to get from the repair station to the empty habitat section of the small Starbase itself. The problem was that it was a long way from one to the other - if he went through the station itself. His only option was to risk a final EVA from one side of the station to the other. It would be risky in his nearly spent EVA suit but there was nothing for it. He would jump from the ledge of the open to space repair bay, run along the side of the station until he got to the habitat ring where he could let himself in through the airlock and then finally take off his helmet. After that, he could send one last call for help but he would finally have air, replicators, and time on his side.

                Logan estimated his trajectory, checked his chronometer one last time, and leapt. He drifted along the station for a short distance and then activated his mag-boots. He misjudged his distance to the surface and struck the side of the station slightly harder that he had intended but he was still on track. He began a light jog towards the habitat ring. After a few minutes the warning tone of his suit began letting him know he was running out of power and air. The cold was really beginning to seep in now and he pushed himself into a full run trying to shorten the time this trip would take and keep himself warm. The problem, of course was that it meant using up the last of his air. He tried to manage his breathing in spite of his exertion but he wasn’t sure it was helping. Finally, he reached the habitat’s air lock. He had the strange thought that if this airlock were not functioning for any reason someone would probably find his body out there next time anyone came back to the station. Fortunately, the air lock worked perfectly and within a few minutes, he was inside the station with his helmet off.

                After getting out of EVA suit Logan visited the replicators and order up a nice warm meal. Then he used the stations communications system to send out his final call for assistance. The person he heard back from came as a pleasant surprise. It was Captain Germann of the
    Legacy. Logan had thought the Legacy was in a distant sector but it turned out that Starfleet Command had reassigned them to a nearby system towards the end of the war. Captain Germann was only to happy give Captain Logan transportation all the way back to the Integrity at Deep Space 9.

                                                    **************************

                Commander Tia arrived back aboard only a couple of hours after Captain Logan. She found him on the bridge. It was almost disserted with only a pair of technicians making repairs to the Helm station and the Captain supervising efforts in Engineering and throughout the secondary hull from the Mission Ops station.
                “I see you made it back in one piece,” she said.
                “Well, you didn’t think I’d let you beat me back here did you,” Logan joked. “Welcome back, was your mission successful?”
                “I made it on time, thanks to you as for the rest, well, we’ll see.”
                “I understand,” Logan said.
                “I’m sorry about everything,” Tia said suddenly more serious.
                Logan smiled at that, “You’ll be happy to hear that I heard from the repair center and they’ll have the Emerson back to us in about two weeks, but” Logan turned to face her full on “after all we’ve lost recently, even if it was a total loss, as long as you’re alright, we always get another runabout.”








    Sunday, July 18, 2010

    Catching up

    I am spending this weekend catching up on the more mundane, but necessary, chores that need to be done to keep us moving at the pace we've been setting. The last few weeks and months have been hectic. Between shooting on "Polaris" in Maryland, The Phase II episode "Origins" in Ticonderoga NY, "Sci-Fi Science" in Manhattan, going to our son's wedding in Buffalo and all our regularly scheduled madness Gina and I both need to regroup and put things in order around here.On the plus side, all of that stuff has been going really well. Gina's acting career seems to  be on track and moving into the next level. My episodes on Sci - Fi Science start airing September 1. Although I shot for all the episodes this coming season don't expect to see me in every one, but you should be able to catch me in a few at least.
    Speaking of that the final two episodes will be shot August 6th. If anyone wants to dress up and join my away team let me know. This is the last chance for this season and if you can make it you will get to meet the venerable Dr. Kaku. They shoot at about 2:00PM at Capsule Studios in NYC.
    I'm making real progress on my personal "Ripped in 2010" initiative to get in even better shape. Between careful dieting, the trips to the gym and swimming three times a day I'm making some real progress. I've been too busy to get in enough running and sword work but even so I'm stretching and keeping limber while steadily increasing definition so it's all good.
    Here are some pictures from or recent adventures.










    Thursday, April 29, 2010

    Tractor Beam Version 1.0



    Laser 'tractor beams' to tidy up space junk - tech - 29 April 2010 - New Scientist http://www.newscientist.com/article/mg20627585.900-laser-tractor-beams-to-tidy-up-space-junk.html

    A new thruster design could make it possible for dead satellites to be pushed, pulled and steered by lasers aboard other craft

    - Not really a tractor beam as such but at least they're thinking along the right lines. 


    Tuesday, April 20, 2010

    Star Trek: Phase II


    Gina and I have been asked to join the cast of Star Trek: Phase II and we are very excited to be involved.
    We are shooting in early June but we are going to try and keep the summer Pool Party on June 18th.




    www.startreknewvoyages.com
    Senior Executive Producer James Cawley announced today a succession of casting decisions for the Star Trek New Voyages: Phase II's "Origins" episode slated to... MORE>>



    Put on Star Trek: TOS uniforms and play Star Fleet officers on full classic Star Trek sets you say?

    . . .
    Why yes, I think I can do that!


    Monday, April 12, 2010

    Our Best Pictures From Meeting Buzz Aldrin

    Here are the best shots of our meeting with Buzz Aldrin this past Saturday at Yuri's night.





    I love this shot and everyone always enjoys meeting Gina.

    Sunday, April 11, 2010

    What do Yuri Gagarin, Buzz Aldrin and I have in common?



    Answer: The NYC Yuri's Night Party of 2010.

    These parties are celebrated all of the world to commemorate Yuri Gagarin's famous first manned flight into space. If you've never heard of them that's understandable given our current culture. In point of fact I had never heard of them until I was on the set of "Sci Fi Science" a few weeks ago. There I met a very nice woman named Carol. She told me about the party and introduced me to her friends who were setting the whole thing up.
    I almost missed it because I had miss remembered the date, but I got word from Carol yesterday that none other than Buzz Aldrin himself might be attending. Needless to say I was all about the chance to meet the famous astronaut. Also the Yuri's night party is a big costume event so I of course broke out the Star Fleet uniform again. (As an aside, to those who go around saying I just look for any excuse to wear that damn thing  . . . you are 100% right.)
    This time Gina was feeling better, so off we went into Manhattan's lower east side, to a club named "DROM" for a night of live bands, science talk and a chance to meet one of the first men to walk on the moon.
    Well, not only was Mr. Aldrin, and his very nice wife, already there but he seemed to be in a really pleasant and talkative mood.
    Once I was introduced to Mr. Aldrin, who according to his wife really does prefer that everyone call him "Buzz", I asked him about what he thought about the recent advances in technology. His response was focused on the recent set backs in manned space exploration, but this was fine with me. I had expected nothing more than a brief polite introduction and then to be overtaken by others perhaps more interested in his recent appearance on "Dancing with the Stars" but this was not the case at all. This crowd was focused on science more than reality television which I must say suited me just fine.
    After a while the conversation, which involved a few of us now, drifted into what Buzz thought the future of America's manned space program should look like. I must say he had some really well thought out and wide ranging ideas on the subject, as one might expect. We talked about Mars, Space Elevator technology and low Earth orbit operations as opposed to the Lunar exploration missions he was part of and many other topics.
    Eventually I asked him about the work of Dr. Marc Rayman and using some of the technologies developed in "Deep Space One" and to my surprise, he didn't seem to know anything about it. I went on to explain the ion drive and other new technologies that had been developed and that's when he asked me to send him more information at his email address. This, of course, I did last night, before I even went to sleep.
    Gina and I had a great time and went to the restaurant upstairs from the club and had sushi for dinner.
    All in all it was a great night and we had a wonderful time.

    Friday, April 2, 2010

    Meeting Michio


    Forgive me for the title, I know it makes it sound like the venerable Dr. Kaku and I are on a first name basis, but he is truly a very friendly fellow and we did actually get to talk a little about self replicating nano-technology.

    Let me not jump ahead though. As I already wrote I noticed in my Twitter feed that the Discovery / Science Channel was having a contest to be a guest on the set of “SCI FI SCIENCE: physics of the impossible.” To enter you had to tell them why they should pick you, what you would wear (costumes were encouraged) and then write a VERY short essay on how you would terraform a planet and how you would colonize the galaxy.
    I entered and got called back, interviewed over the phone and finally told where and when to be for the shoot.

    Gina was originally going to come with me but she has been ill and despite really trying to get it together for the shoot she just couldn’t do it. In any case, she did spruce up my Star Fleet uniform and off I went.
    Now the shoot was in Manhattan at 5:30 and I left the house at about 3:15. Plenty of time I thought but as fate would have it there was a jam at the Lincoln Tunnel and I lost more than 90 minutes. I’m sure I was quite a sight, sitting there in full Star Fleet regalia raging silently at what I was sure would now be a missed opportunity. I saw 5:30 come and go and I was still crawling up to the tunnel. I held fast though, I would get there and see what, if anything could be salvaged of the situation. I finally get in to the city, find a place to park near the cross street I’m looking for and catch a cab to my actual destination. I arrive 45 minutes late only to find that everyone is still outside.

    Victory! I had not missed a thing.

    I chatted with some very nice Mandalorian Mercs from Virgina and took a few pictures, posting them directly to my Facebook page. I met some excellent people and even got invited to a “Yuri Party” in the city.
    Yuri Parties are global events, I had never heard of, that celebrate Yuri Gagarin’s first journey into space and the larger ones even feature a costume contest like the Farpoint or Shore Leave conventions.

    Once on the set they had lager and wine waiting for us and the whole thing was more like a party than a shoot with the director, Adam Warner, interrupting only occasionally to give us direction. Dominic Aston and everyone on the set was very friendly, professional and easy going. It turns out the whole production is run out of England so everyone had those charming accents and were just generally more polite that the typical New York inner city dwellers.

    Finally we got to meet Dr. Kaku who comes in and presents his ideas on the big screen of how to terraform Mars. I was fortunate enough to be up front, center of the crowd for this episode and had the opportunity to be the first one to ask a question. (They liked it so much that had us repeat the entire exchange on the reverse angle shot.)

    Now this was a Television show, so everything had to be repeated four times of so from different angles, between takes Dr. Kaku would invite questions and chat it up with us. I noticed that this could be pretty hard on him as some of the questions were either based on a ridiculous movie premise or a really poor understanding of basic physical laws. He handles these situations gracefully though, like a politician he would ask them to repeat the question and then simply give a short answer to the question he wished they had asked, followed by a polite but firm “next question”. With those of us who were better able to keep up however he talked at length about his ideas and what he though future trends might lead to.

    We filmed two episodes, one on terraforming Mars, (look for me in this episode next year) and another on colonizing space (if you see me at all in this episode it will be the wildest stroke of luck.)
    I won’t post any spoilers here but his solutions were elegant and economical as always and he seemed a genuinely pleasant person. At the end he posed for pictures as we chatted some more.
    I know this will only serve to reinforce my hardcore geek status but I must say it was a real honor to have the chance to meet and talk with him.

    Monday, March 29, 2010

    And We Have a Winner!

    This is really big news (well, for a geek like me anyway.)

    Recently I saw through Twitter that the Science Channel was having a contest.
    I entered and had to describe how I would terraform a planet and how I would colonize the galaxy.
    Those who know me know that these are among my favorite topics to ramble on about, but the contest (like most of my friends) had a 100 word limit and, as you might guess, that did pose a challenge for me.
    Nevertheless after editing down my original 300 word answer I sent it in and, along with a lot of other people, I won.
    It means a chance to be on the show "Sci-Fi Science" and meet the host the esteemed Dr. Kaku himself.
    I am a big fan and often listen to "Exploration", his Wednesday show on NPR, as well as watching his many appearances on my favorite Science shows. I would welcome a chance to talk about his take on any number of topics. Gina is also invited and, if she isn't working, is coming with me.
    The only minor down side is that it's filming this Thursday night so I will not be around for the usual festivities.
    On the plus side they want us to wear our full Star Fleet uniforms and, of course, we will!




    Thursday, February 4, 2010

    Captain Logan’s Star Trek: Online Review

    Before we delve in here let me be clear, this is not a video game review written by someone who is an expert on video games and video game play. This is review written from the perspective of someone who is knowledgeable about Starship Operations and Starship Combat.
    (That may seem odd but just play along and it will all make sense as we go. I promise.)

    The game itself:
    Despite attempts to mix in some more peaceful, exploration based missions this game is a pretty straight up combat game. The peaceful exploration missions are clearly just filler and by that I mean that they are basically a walk through. There are not a lot of options to allow for different outcomes. Orders and Reports come in with suggested actions. Not even a menu of choices beyond “do X to proceed” or “Exit”.

    Okay it’s a combat game. So, how is the combat?

    Space Combat:
    One of the first things you notice in the simulation is that they got the distances wrong. Starship weapons optimal range is 40,000Km. Yet in the game you cannot fire at all until 10,000Km. (As a side note; space is really big and if we’re within 10,000Km someone's finger better be hovering over the collision alert alarm.) This seems like a random number that could have been easily reset to the scales we’re already accustomed. Also there is apparently no combat at warp speeds. I’m not sure why this is and in fact the whole impulse / warp speed scale seems a bit off.
    (Here is a Warp Table that spells out Time over Distance: http://www.elysianvisions.com/integrity/warp.html
    But we can't wait for all that we need to keep things moving around here. This is a simulation after all.)

    In actual starship combat there are a number of options. Of course, due to relativistic effects, Phasers are just this side of totally useless at warp, but Torpedoes work just fine provided you fire along the right vector or compensate for the enemy’s position and motion. You can even fire blind against ships that have just cloaked, not here though, impulse only combat and no fire option without a weapons lock.
    Also what looks like a single opponent at warp may in fact be an entire fleet once you drop out to engage. This happens way too often and, if the enemy force is overwhelming, once you engage the enemy fleet you are often destroyed before you can even get a proper scan going. Some of the combat seems lopsided to the point of making one wish for a simple Kobayashi Maru simulation.

    Okay let’s cut to the chase, we’ve got a combat game that only let’s us fight at Impulse speeds, forget everything else how does this work? Well again it’s kind of strange. Let’s start by remembering that actual impulse speeds are not fixed but rather refer to a rate of acceleration. However I can understand that putting all of that acceleration math into the simulation would limit play to super computers so let’s leave that out as well.

    Here we are then, Impulse power, Shields, Phasers, and Torpedoes.
    Let’s break this down.

    Shields: It seems Shields are always up and on full. Power cannot be manually rerouted from one set to another. Also there is not a representation of a dorsal or ventral shield. For the sake of the simulation you get four shields (Port, Starboard, Fore and Aft) in two dimensions. In order to change the enemy facing shield you need to maneuver the entire ship and that brings up another weakness in the simulation. There doesn’t seem to be any compensation for speed versus maneuverability.
    A starship at full impulse does not turn on a dime; you have to bank and turn wide even with your Structural Integrity Fields and Inertial Dampeners running full out. To be fair that does seem to be the way the ship handles in the simulation but there doesn’t seem to be any commensurate ability to turn faster at slower speeds. When I reduce speed I want to be able to spin around and fire on a target not drag my way through a painfully slow rotation just in time to see the target drift past my arc of fire. Maybe this is actually built in to the simulation but, if so, it needs to be tweaked.

    Phasers: Phaser banks are the weapon of choice for overcoming enemy shields, in the simulation and out, but they do much more than that. In the simulation though Phasers seem to have only one setting - full power. The target lock is nice and works as it should but there is no manual ability to increase fire rates by reducing power output. Also the arc of fire is pretty limited leading to a bad habit of just giving the fire all weapons order.

    Torpedoes: The Torpedoes are hull and ship killers but again the configuration is limited and if there is a way to use them as mines - I haven’t found it. The arc of fire here is also pretty limiting. One of the nice things here though is that proximity counts.

    Overall Configuration: The way the Simulation tries to compensate for all of the above is actually pretty interesting. What they have done is allow more exact configuration via NPC assignment. Train up crew people put them in the right stations and the overall stats go up based on where they are. I can increase torpedo yield for a few seconds by telling my Tactical Office to do it. I can use my Science Officer to scramble the enemy’s targeting sensors and so on.   Also my character avatar acquires new skills as I play, I can engage in evasive maneuvers, once I acquire the skill for it.

    How do I make this all work for me?
    As you close on targets, time your orders (IE: scramble the enemy’s targeting sensors) to go into effect just as you enter weapons range. Use the weapons range limitation to your advantage by isolating targets, move just to within 10,000Km of a single target and reduce your speed. Use your Phasers to overcome their shields. Then increase speed, go straight at the enemy, get in close and hit them hard with the Torpedoes. When things get too hot and the shields are failing, don’t panic. Increase speed away from the battle front and let a long sweeping arc give your crew the time to get the shields and weapons back on line, then come back strong.

    Having said all of that it’s still a lot of fun. The map and interface for long range navigation are fairly elegant and allow for a large universe to explore and play in. As a simulation this is one of the nicest features. There is a political history built into the simulation that seems to lend itself to some interesting story telling and expansion in the future. There is some new race called the Undine that are making trouble throughout the galaxy and the Gorn and the Klingons are raising hell. If I had to guess, based on what I’ve read, I’d say the Undine are perhaps a spin off of the Changeling race from the Gamma Quadrant. Maybe one of the Changelings sent out to explore the universe with no memory found a way to reproduce and that ended up creating a new race with no memory of the original race and their own belligerent agenda. That is all speculation of course but part of the fun of the simulation is that it leads to this kind of speculation.

    Look for more updates from Captain Logan as we learn to master the simulation going forward.  

    Monday, October 5, 2009

    Defining Posthuman and Transhuman

    Let "Transhuman" or "Posthuman" be defined not as simple artificial replacement or augmentation of a sense or function to normal levels (IE: False teeth, Eye glasses, Contact lenses, Pace maker, etc.) but rather as enhancement beyond ideal performance, providing alternate performance or an altogether alternate method of some basic function.

    Case in point:

    "Vulcan Science? The Woman Without A Pulse!"
    http://ow.ly/sKbo

    Image Credits: ChonaStock Moonchilde-Stock

    Saturday, May 16, 2009

    U.S.S. Integrity NCC-2112 - Reboot


    We are getting ready to relaunch the ship.

    This time it will be different and a bit of an experiment.
    This time there will be no dues, newsletter or monthly meetings.
    We will have the occasional away missions to conventions, museums, renaissance fairs and so on (but to be fair Gina and I never really stopped doing any of that).
    This time we will be writing an on going storyline that you can follow (on our new BLOG, Facebook group and Twitter account's) with the characters on the ship getting into (and hopefully out of) various scrapes.
    Any real time role playing will have to wait for some kind of acceptable interface.
    If you want to see your character in the logs; send me an email with a character name, Star Trek race (Human, Vulcan, etc.) age, desired section (Sciences, Operations, Bartender, Etc), desired rank (no promises) and as much or as little detail as you feel you need. Do not feel limited to whatever you had before, consider this a chance to start over.
    Finally, do not worry about the time line or the changes from most recent movie (We got that!). The setting is still a Galaxy Class Starship and Captain Logan is still in Command. Everything that has gone before will serve as back story.

    Tuesday, May 12, 2009

    SNL Star Trek bit

    Monday, May 11, 2009

    From Facebook

    Frank J. Hernandez OH MY GOD!!! I just went to play Star Trek: conquest on my Wii and . . it's .. it's gone, there's nothing there . . erased from existence!
    9:15pm · via Blog It · Comment · Like

    Timothy Young at 9:48pm May 11
    It's been replaced by a younger, hipper game.

    Bill Kieffer at 9:49pm May 11 via Facebook Mobile
    Did u upload red matter?

    Frank J. Hernandez at 10:16pm May 11
    The stars look right but . . Vulcan is gone!

    Timothy Young at 10:23pm May 11
    ...as if millions of voices suddenly accepted their fate logically, and were suddenly silenced.

    Friday, May 8, 2009

    'I drink your dilithium! I drink it up!' STAR TREK SPOILER ALERT!!!

    Here it is, my review of the new Star Trek Movie.
    Final Warning - Spoilers Ahead:
    Do not read this if you haven’t seen it yet.

    You know when people make jokes about those really extreme Star Trek Fans. I AM that guy! I have a rule that there is not to be any Star Trek that I don’t know all about. I know more about the Star Trek universe and its lore than, well, than just about anybody. I’m not boasting here, I’m just giving it to you straight. I don’t memorize who wrote and directed which episodes or their original air dates and I don’t claim to be an expert on the behind the scenes, day to day details. Also I don’t look much like the average fan boys the media likes to portray us as, I don’t live in my parent’s basement and I have a wife and a real life - but if you want to know what Warp fields are measured in or discuss the Vulcan Philosophy of IDIC or just about any detail of Starship Operations - I'm your man. Before we talk about the new Star Trek Movie I just think you need to know who you’re dealing with.

    To start with I want to talk about what was good in this movie. There is a lot to like here. First and foremost the actors were great. They really manage to capture the characters without coming off like imitations. Second the special effects were just this side of perfect. Also the action was really well done. It is exciting and very cool looking.

    Now I’d like to talk about the things I was okay with. I was okay with the Spock love interest. I was okay with the changes to the timeline and, yes, I’m even okay with recognizing that the “Enterprise” series and this movie are now the only true canon. Everything else (and I mean everything else) are washed away and must be reset.

    Fine.

    So here we are - all disclaimers in place and ready to go.
    First a minor technical note - I really did not like that when we are on the bridge there is apparently a search light spinning just out of frame and regularly blinding us. In fact I hated this. I thought, when I saw this in the trailers, that is was just for the sake of the trailers - but no that’s the way those scenes are shot.
    This is as I say and by comparison a minor technical note.

    Here is an prime example of what I really did not like about the new Star Trek movie.
    It all starts when Spock says about Kirk; “Get him off the ship” and no one asks, ‘I’m sorry acting Captain, is something wrong with our brig?’

    Spock arbitrarily decides to send Kirk, his First Officer at his point ‘overboard’ in what looks like a single man escape pod onto the ice planet Delta Vega.
    You know, because Star Fleet officers do that kind of thing all the time.
    Wait though, we’re not done. We then have a drawn out scene with the ice creatures of Delta Vega (there’s always a bigger ice creature) and then ‘Professor McGuffin from the Exposition Institute’ shows up and saves him. By which I mean Spock Prime, who has been marooned on the same ice world by Nero, by complete coincidence, so he can watch the destruction of his home world, which he does, unaided, even though it’s in another star system, just happens to be right where Kirk is! Not merely on the same forsaken planet, but literally just a short run from where Kirk’s pod lands.

    Wait though because we’re still not done. On the nearby base, also shipped off to the gulag Delta Vega for screwing up, by Admiral Archer no less, they find Scotty.
    (Why not just have Baltar and Six show up as angels and tell us they arranged the whole thing.)

    After this we have the horrible Scotty beams himself into the Enterprise’s water system scene (reminiscent of Charlie and the Chocolate factory) and his unlikely escape. I won’t go into how many things are wrong with that scenario but I trust my point is made.

    Another thing that really stretches the imagination is Kirk going from Cadet directly to Captain of the Enterprise. Who knows though, maybe Spock Prime put a good word in for him.

    There are other plot holes that one could fly a Galaxy Class Starship through but these are illustrative of the overall problem.

    Having said all of this though, I want to also say that it is clear to me that this film is going to be wildly popular. JJ Abrams seems to have really struck a chord with the Zeitgeist in this movie and all of my nitpicking and ranting aside, people really love this film. As I said there is a lot to like about it. I just wish they had put a little more work into the plot issues. I mean Spock Prime was from the future for crying out loud, if he had worked his way to Delta Vega from wherever Nero had dropped him off because he knew Scotty was stationed on Delta Vega at that time or something, anything, it would have been so much more believable and enjoyable.

    Overall though I give the movie Six out of Ten and, of course, I will see it again, and again, …..

    Wednesday, May 6, 2009

    Fun with Trek.

    Warning: Not work safe!
    No Eating or Drinking and please keep your hands and feet inside the ride at all times.

    Star Trek: The Motion Picture (Pon Farr Edition) from Darth Mojo on Vimeo.


    Thanks to Karen for sending this our way.

    Monday, May 4, 2009

    "Vulcans Never, Ever Smile" More from Newsweek



    http://www.newsweek.com/id/195083/page/1
    This one is not as objectionable . . . but I'm still angry at the last one.
    Also this one has a bit of a spoiler so don't read it if you don't want to know anything going in.

    Newsweek: "We're all Trekkies now" . . yeah, sure.



    First of all it's "Trekkers" and second of all 'NO, you're not'. You may want to be but those of us who have been trekkers all along really resent you late comers jumping on the Runabout now after breaking our balls about it all these years.

    http://www.newsweek.com/id/195082

    This is just like the RUSH (The Band, not the fat radio clown) is now cool thing.
    Bad news idiots! RUSH was always cool, you were just too damned stupid to realize it at the time.

    Saturday, May 2, 2009

    Brian as First Officer

    Brian G. sent this over.




    Create Your Own


    Good stuff! Just like the old days.

    Sadly the auto play code must be embedded because I can't see it to turn it off.
    Oh well, there's always the "Stop" Button.